1Jan

Jackie Chan Stuntmaster Pc

Did you know that Jackie Chan's a gamer? He's a sworn Sega arcade game nut, and is known to kick just as much @ss with a joystick as a ladder. So, it should come as no huge surprise that he was quite involved in the creation of Stuntmaster. Not just the motion capture and voice action (of which there is a ton), but he actually helped steer the game's development. But what's even more surprising is how well the game actually turned out. Gamplay In classic beat-em-up fashion (or Jackie Chan movie plotlines, take your pick), the stage is set with the most basic of plot devices: the family kidnapping. That's right, Jackie, playing the role he plays in nearly EVERY movie, that of the bumbling delivery boy/close relative of the kidnapped.

Here, he's the grandson, and surprise, he just happens to be a closet master of Kung-Fu. Hey, works for me.

Jackie Chan Stuntmaster focuses on both Chan's martial arts expertise and his agility as a stuntman. The fighting system is based on his signature fighting style--in addition to throws and combos, specialized moves are incorporated to allow players to use chairs, boxes, ladders, bottles, and even a fish. CoolROM.com's game information and ROM (ISO) download page for Jackie Chan Stuntmaster (Sony Playstation). CoolROM.com's game information and ROM (ISO) download page for Jackie Chan Stuntmaster (Sony Playstation). NOTE: Play this ISO on your PC by using a.

While most of Stuntmaster's gameplay centers around the normal brawler strategy of 'beat the smack out of that guy, hand this guy his @$$, then take down his friend in an unholy juggernaut of light-speed fists,' there are a couple of original additions that keep things from becoming far from stale. While this is mainly due to the addition of combos, hidden golden dragon masks also add more to the depth. More on those later. With very little effort (in fact, if the mood strikes you, you can stoop to button mashing), Jackie is able to pull off some rather complex stings of punches and kicks. I've managed an eight-hit combo, and did little more, than hammer the punch button a bunch of times. Sure, it's mindless, but isn't that what these games are all about?

I have yet to see a truly cerebral beat-em-up. In any event, Stuntmaster offers more than throws. Kicks can be held and powered up to unleash a super-kick that will knock enemies to the ground in one hit. It's not that useful, but its fisted counterpart is. The punch power-up, while not insanely powerful, stuns the enemy opening them up to one of three throws. Nobody will confuse Stuntmaster for Tekken, but it is rather deep for a game of this genre. As for the masks, there are 10 red ones scattered all over the level, some of them well hidden.

Jackie

If you can find all 10, you're gifted with a golden dragon mask. Collect all the golden masks, and you. Well, I won't ruin it for you. The point is, this simple task creates far more depth than I've seen in any game like this to date. It enables you to administer beat-downs with reckless abandon your first time through the level then lets you play detective as you track down the masks. It's a totally simple concept, but definitely pays off. So is Stuntmaster perfect?

Far from it, sure there are numerous good points, but there's also one glaring bad one: the control. While moving, fighting, or jumping, Jackie feels like he's waist-deep in water. His movements are slow to execute, and the speed at which he delivers his attacks isn't really up to par with what Jackie is known for. Likewise, the momentum in jumps really takes some work. Want to study nokuvarmam pdf.

It doesn't bring down the whole game, but it is an inconvenience, and definitely needs more refinement. Graphics If there's one thing about Stuntmaster that shines, it's the graphic work. I really can't get over how well the textures and lighting that smatter the various levels (which are equally well done) really do justice to your eyes. Case in point: a neon sign near the middle of the second level. Instead of simply blinking on and off, the sign gently fades in and out, bringing with it a smooth pulse and ebb of light from the sign.

It's little details like this, that even on, show what developer is capable of. And the best part? It all flows a smooth 30 frames per second. Now I'm not ballsy enough to actually but Stuntmaster on the same pedestal as Final Fantasy or R4, but it is good, and filled with some great eye-candy. First off, the texture work is just phenomenal.

9 times 6 Signs, even small ones are easy to read, and off crisp, clear lettering. Every level goes with a theme, whether it's Chinatown at the beginning or the waterfront right after it, there's often a drastic change in textures from level to level, and I couldn't be happier. Brickwork, seamlessly moves into concrete, and rooftop singles just as easily give way to a red light-splashed wall.